This is a .NET wrapper for the immediate mode GUI library, Dear ImGui (https://github.com/ocornut/imgui). ImGui.NET lets you build graphical interfaces using a simple immediate-mode style. ImGui.NET is a .NET Standard library, and can be used on all major .NET runtimes and operating systems.
Included is a basic sample program that shows how to use the library, and renders the UI using Veldrid, a portable graphics library for .NET. By itself, Dear ImGui does not care what technology you use for rendering; it simply outputs textured triangles. Example renderers also exist for MonoGame and OpenTK (OpenGL).
This wrapper is built on top of cimgui, which exposes a plain C API for Dear ImGui. If you are using Windows, OSX, or a mainline Linux distribution, then the ImGui.NET NuGet package comes bundled with a pre-built native library. If you are using another operating system, then you may need to build the native library yourself; see the cimgui repo for build instructions.
How to build Kinect v2 Gestures in your Unity 5 game
Before you Begin
If you want to get start working with the kinect, follow the instructions in this link: http://bit.ly/Unity-Kinect
This project builds off the Microsoft plugin examples as well as Carmine Si's examples:
- http://go.microsoft.com/fwlink/?LinkID=513177 - Microsoft Kinect Unity Plugin
I added step by step instructions and explination about how and why the code works and how to modify for your needs.
If you have questions about it tweet me @KatVHarris